I really didn't expect this outcome. I expected "one hour of screen-time" to mean just that. The child learns to moderate the time spent on an iOS smartphone over waking hours.
In practice the child quickly uses up the hour of screen-time, and then continues indefinitely using the iPhone.
It turns out that there is a loophole. "One more minute" is available in each app. I have yet to figure out how it's used. It's not the case, for example, that an additional minute can be obtained for the same app, but perhaps it's possible to flip-flop between a pair of apps (games), or it's possible to uninstall then reinstall the same app.
That a child is willing to go through that much trouble to evade screen-time is by itself puzzling.
What is a reasonable solution to screen-time evasion?
I'm contemplating:
- withdrawing iOS and providing a dumb phone (and dealing with the child's wrath, plus endless comparisons with peers);
- replacing iOS with Android, which doesn't seem to have this loophole (oddly, this is more expensive, because of the ability to recycle a gently used device but one with otherwise good specs); or
- somehow convincing the child to abandon what starts to look like an addiction.
Have you been there? Did you find a good solution?
Note 1
What the operating system provides can quickly change. I have been having this problem with iOS releases up to and including iOS 17.
Note 2
iOS has an an additional constraint to refuse access during bedtime. Yet one additional setting enables one or more apps to be used regardless of the bedtime or screen-time constraints — notably to be able to call or send a message (seeking help, a ride, etc — the primary function for having a phone in the first place). Neither of these directly solves the main problem described above.
Note 3
(Added after BenjyTec's answer.)I had already enabled "Block at Downtime" and "Block at End of Limit". They do not help.
Parent Effectiveness Training
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