Now (2017) hobbyist electronics isn't really as popular. Kids are given programming opportunities via Scratch and similar apps on iPads.
I would disagree with this premise. There is a certain uniqueness and pride to creating something physical which you can touch and show to people that you don't get from a screen - this applies not just electronics but to anything physical, box-karts made from scrap, creative systems (like Lego) that enable the easy construction of mechanical and static models, and traditional model building cutting out plastic parts to glue them together etc.
An object which is subject to the environment, has physical properties which might make it behave in unpredictable ways, or does not offer a guarantee of success is always going to be engaging to an enquiring mind and useful in the wider world - IMHO a "virtual" or computer-based creations should be seen as addition to such activities and by no means a replacement.
By way of example, my girls (aged 5 + 11) like to play with Lego as well as Minecraft etc. My 5-year-old loves nothing more than to create simple circuits using a Cambridge Brainbox Primary2 kit (like this one which features a fan which, if a circuit is correctly built, will take off and fly across the room. She can spend quite a long time going through the different options for switches and can do simple troubleshooting and experiment (like if the polarity on the motor is wrong then the fan will spin but fail to take off.) The experience she gets from this real-world activity is a world away from following instructions to copy something on a screen.
Also electronics vs. programming is by no means an Either/Or situation - there is huge scope for the two worlds to collide. For example a build of Scratch exists for the low-cost Raspberry Pi platform (we're talking hardware starting from $5) which enables Scratch applications to interface with the physical world through both input and output, and for the more advanced you can delve into more low-level programming via Arduino etc. The potential for entry into the field of robotics both for recreation and work is vastly greater than they were in our youth - as barriers to entry drop I can certainly see a future need for more customised/bespoke electronic devices than existed in our youth.
The benefits are not even just about electronics, there is a growing shortage of people at graduate level with fine motor skills because people don't practice them as children (either through electronics / soldering or as art / crafting). I heard (on BBC R4, can't remember the exact show so I can't give you the source) a university lecturer had trouble getting students to train as surgeons because they simply lacked the motor skills necessary even though they were academically excellent.
TL;DR - No, making and programming do not give the same benefits. Making (not necessarily electronics) trains the physical and fine motor skills which are always going to be very valuable throughout your daughter's lifetime.