Timeline for How much time is too much time playing educational computer games?
Current License: CC BY-SA 3.0
11 events
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Feb 20, 2015 at 15:58 | history | edited | Acire | CC BY-SA 3.0 |
removed link to another Question because they've now been merged
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Feb 20, 2015 at 15:56 | history | post merged (destination) | |||
Feb 20, 2015 at 12:06 | comment | added | Acire | Anybody interested in discussion and research on appropriate electronics usage for middle school students should probably go to parenting.stackexchange.com/questions/18743/… -- I really regret mentioning it here, in retrospect, because I think it's highly distracting from what the OP really wanted to know. | |
Feb 20, 2015 at 12:05 | history | edited | Acire | CC BY-SA 3.0 |
Removed details of time limits because it's apparently distracting from the Answer and Question
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Feb 20, 2015 at 0:03 | comment | added | Kai Qing | My 2 year old might spend 15 minutes fumbling around on the iPad before she finds something she wants to play. For 2 years old, she has a certain mastery of touch based devices that probably wouldn't have been learned if she was restricted to 20 some minutes a day. I have no problems letting them have it as long as they want, so long as they put it down when it's time to do anything else. Typically it isn't more than 30 or so minutes at a time before they put it down themselves and run off to play. Mine, at least. I think we desensitized them to the wow factor of the device | |
Feb 19, 2015 at 23:37 | comment | added | rev | @bjb568 you're so right. I was always getting restricted to a very limited time, and if it wasn't for my insistence and my parents not having nerves to fight with me, I wouldn't be a reverse engineer now. I strongly believe that if the child is smart enough to learn technology and not simply lose time with activities like e.g. chatting (which is a perfectly fine social activity, as long as it's not the only one), he/she should spend as much time as allowed by the body. | |
Feb 19, 2015 at 22:23 | comment | added | Acire | She's actually explicitly allowed to (and often does) claim Scratch and Codecademy as "homework". Would love to see research about screen time influence on tech choices; perhaps consider another Question for that? | |
Feb 19, 2015 at 22:19 | comment | added | bjb568 | Restricting children, especially as old as middle schoolers at all on screen time can be negative to their motivation to pursue tech fields. For example, programmers typically need to spend at least several hours per day online, and their motivation is stifled by restriction. Also, general knowledge/news can only be obtained from the internet: podcasts, blogs, videos, and articles on subjects of interest in addition to educational websites can be very beneficial. | |
Feb 19, 2015 at 22:04 | comment | added | Acire | We tend to watch TV as a family (and talk about the shows, so it's more interactive and social than immersive), or shows they watch independently count as electronics time (she can earn extra time to get about an hour). Most weeknights, between homework, activities, dinner, and chores, there really isn't significant "spare" time to be had anyway and she spends a lot of it reading. | |
Feb 19, 2015 at 21:39 | comment | added | Waterseas | To be fair, without any extra information, I would agree that limiting a middle school child to only 15 minutes a day of electronics time is sort of ridiculous. In addition, if you are allowing them to watch TV apart from those 15 minutes a day, I would argue you're setting a double standard based purely on personal interest, since generally, studies seem to show more negative effects of television, than of other, interactive forms of electronic media. | |
Feb 19, 2015 at 18:13 | history | answered | Acire | CC BY-SA 3.0 |