Timeline for Can having a computer game temporarily go blank when kids are too loud have adverse emotional effects?
Current License: CC BY-SA 3.0
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Oct 24, 2016 at 21:25 | comment | added | Bradman175 | @tuskiomi The thing is, if I'm talking about a child, they could have ANY kind of behavior. So I may as well pinpoint most of the possibilities. Such as if they knew they were lied to, they can use that as an excuse or something to abuse on. | |
Oct 24, 2016 at 18:21 | comment | added | tuskiomi | I think that even you're exaggerating it quite a bit. When I was a wee lad, my dad taught me that coconuts were really bear eggs. being a child, I believed him wholeheartedly. Come to find out when I'm 11, coconuts are NOT bear eggs, but a tree fruit. I was a bit embarrassed that I'd ever believe such a thing, but I didn't have trust issues with my dad because of it. | |
Oct 21, 2016 at 3:31 | comment | added | Erwin | I agree about the dishonesty part; the parent should explain that they made the computer act like this. But otherwise, wouldn't this just turn this feature into another game? Like you say, one child can turn off the computer for another child. Unless the children are really invested in the computer game, the whole sound-based interface sounds like a fun game in itself. (But probably not what the parent intended as it doesn't necessarily reduce noisiness) | |
Oct 20, 2016 at 9:37 | vote | accept | Fiksdal | ||
Oct 20, 2016 at 0:01 | history | edited | Bradman175 | CC BY-SA 3.0 |
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Oct 18, 2016 at 21:26 | history | edited | Bradman175 | CC BY-SA 3.0 |
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Oct 18, 2016 at 8:46 | history | edited | Bradman175 | CC BY-SA 3.0 |
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Oct 18, 2016 at 1:36 | history | edited | Bradman175 | CC BY-SA 3.0 |
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Oct 18, 2016 at 1:32 | review | First posts | |||
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Oct 18, 2016 at 1:31 | history | answered | Bradman175 | CC BY-SA 3.0 |